Kave Quinn and Chris Lowe Course Outline December 2017

Kave Quinn and Chris Lowe Course Outline

 

KAVE QUINN- Day 1

 

  • My Career Path and Experience
  • How I started in the Film Business and my path to be becoming a
  • Production Designer
  • (Different to Sophie Becher and Alice Normington)
  • I studied Fashion Design at St Martins School of Art. I started working
  • My progression through costume and then into the art department.
  • Gaining experience within the Art Department and all the different job positions I had.
  • Short films, how this was enormously beneficial in my path towards becoming a Production Designer
  • How all of the above this helped me become a more rounded Production Designer.
  • If I were to repeat my experience now, what would be different?
  • Training I had
  • What Does a Production Designer Do?
  • What key capabilities are important?
  • Why is Good Production Design Important?
  • Examples of good design and not so good and how it can impact a project.
  • Inspiration and how you find it?
  • Practicalities of Being a Production Designer
  • Working with the Director
  • Working with Producer/Line Producer
  • Working with the D.O.P.
  • Working with Post i.e. C.G.I.
  • Working with Special Effects
  • Working with your Set Decorator
  • Working with the Location Manager
  • Working with your Art Department
  • How to crew an Art Department
  • Working/breaking down a script
  • Working on tight budgets/bigger budgets and budgeting
  • How to break down

 

CHRIS LOWE- Day 2

 

Brief History of my career path
● Attributes learned at University
● Things they might not teach you…
● What happens when you leave Uni and how to Maximise your chances of employment
● A great portfolio
● What is a production designer? What is a supervising art director? What is an art director?
● Starting a Project
● Reading a Script
● Breaking down a Script
● Approaching a Schedule
● Reading a one line
● Breaking a script into a Budget Format
● Doing a construction schedule
● Guestimating
● Doing a labour flow
● Stage Allocations
● Stage plans and Schematics
● Construction Drawings
● What CM’s don’t like to see.
● Location Builds
● Pencil Drawings VS 2D or 3D Digital
● Scouting, Recces and the politics of managing expectations
● Communication across departments
● Approaching a shoot and managing it
● Flexibility and preparation for curve balls
● Art direction – is it fun and why I do it?
● CG, Virtual Environments, and the Future
● Conclusions and Questions